- 10전8승, 8 Wins out of 10 Games
- 가르기, 나가기, Deru, Push through
- 갈라치기(割) Wari-uchi, Splitting
- 갈림(分) Wakare, Dividing
- 강한 말, Strong group
- 거북등, Kame-no-ko, Turtle's back
- 건너붙임, Tsuke-koshi, Waist cut,
Cutting across the knight's move
- 걸침(掛) Kakari, Approach
날일자걸침, Knight approach
눈목자걸침, Large knight approach
한칸높은 걸침, One space approach
처진 날일자 걸침, Skirt approach
- 공배(空) Dame, Neutral point
- 경계선, Sector Line, Border line
- 계가(計家) Counting the score
- 껴붙임, Hasami-tsuke, Clamp
- 곡삼궁(曲三宮) Bent three
- 곡사궁(曲四宮) Bent four
- 곤마(困馬) Weak group
- 공격(攻) Seme, Attack
- 공방(攻防) Kobo, Attack and Defence
- 꼬부림(曲) Magari, Turn, Bend
- 꽃놀이패, Hanami-ko, One sided ko
- 과수(過手) Overplay
- 굳힘(締) Shimari, Enclosure
한칸굳힘, One space enclosure
날일자굳힘, Knight enclosure
눈목자굳힘, Large knight enclosure
마늘모굳힘, Diagonal enclosure
처진 날일자 지킴, Footsweep
- 궁도(宮) Eye space, Eye shape
궁도를 넓히다, Enlarge eye space
- 권리(權利) Privilege
- 귀(隅) Sumi, Corner
귀곡사, Bent four in the corner
귀삼수(隅三手) Sumi-no-sante, Three liverties in the corner
- 급소, Vital point
- 끊음(切) Kiri, Cut
- 끝내기, Yose, Endgame
- 기다, 기어들다, Hai, Crawl
- 기대기, Motare, Leaning attack
- 기합, Kiai, Fighting spirit
- 끼움, Wari-komi, Wedge
- 날일자, Geima, Knight's jump
처진 날일자, Footsweep
공격은 날일자로, Attacking with keima
- 내려섬, Sagari, Descend
- 넘기(渡) Watari, Bridge under,
Connection underneath
- 노림(狙) Nerai, Aim, Intent
- 눈(眼) Manako, Eye space (shape)
- 눈목자, Ogeima, Large knight jump
- 늘기,뻗기(伸) Nobi, Strech, Extend
붙이면 젖히고, 젖히면 늘어라!
Attach and Hane, Hane and Extend!
- 다가섬(詰) Tsume, Checking extension
- 따냄(拔) Nuki, Capture
- 단수, Atari
양단수, Double atari
단단수, Serial atari
- 단점, Cutting Point, Weak point
- 덤, Komi, Compensation
- 대궁소궁(大宮小宮) Big eye small eye
- 돌가리기, Nigiri(握), Black or White?
Process of deciding who plays black
Guessing color of stones
Guessing the stones (Odd or Even)
- 도화오궁(挑花五宮) Bulky five
십자오궁(十字五宮) Crossed five
매화육궁(梅花六宮) Rabbitty six
- 되따냄 (2점 주고 1점 따냄) Recapture
- 되몰기, Ate-kaeshi, Counter atari
- 됫박형, Carpenter's square
- 두눈, Two separate eye spaces
- 두칸, Niken, Two space
두칸뜀, Niken tobi, Two space jump
두칸벌림, Two space extention
- 두터움(厚) Atsumi, Thickness
- 두점머리, Head of Two Stones
두점머리는 두들겨라!
Hane at the Head of Two Stones!
Hit the Head of Two Stones!
- 뜀(飛) Tobi, Jump
한칸뜀, One-point jump
두칸뜀, Two-point jump
날일자뜀, Knight jump
눈목자뜀, Large knight jump
밭전자뜀, Diagonal jump
뛰어나가기, Jumping out
- 뒷문열림, Suso-aki, Open skirt,
Back door openned
- 듣기(利) Kikashi, Forcing move
- 들여다봄, Nozoki, Peep
- 마늘모, Kosumi, Diagonal move
마늘모붙임, 모붙임, Kosumi-tsuke, Diagonal attachment
1선 마늘모, Tanuki-no-hara, Diagolanal move on the first line
- 막음, Osae, Block
- 맛, Aji, Taste, Potential
- 맞보기, Miai, A or B, Equivalent
- 맞끊음, Kiri-chigai, Cross cut
- 맥, Tesuji, Knack, Best move in local
- 먹여치다, Horikomi, Throw-in
- 모자, Boshi, Cap, Capping
- 모양, Moyo, Framework, Shape
모양갖추기, Being in good shape
모양을 중시한 수, Stylish move
입체모양, Box formation
중복형, Overconcentrated shape
뭉친모양 (응형) Dumpling shape
- 무르기, Matta, Take back
- 무승부, No result game, Draw,
Drawn game, No win no lose game
- 무조건 삶, Unconditional life
- 미끄러짐, Suberi, Slide
날일자 미끄러짐, Knight slide
눈목자 미끄러짐, Monkey jump
Large knight slide (Saru-suberi)
- 밀기(押) Oshi, Push
밀어올리기(直) Masugu, Push up
- 바꿔치기(替) Furikawari, Exchange
- 바둑(Baduk), 碁(Go), 圍棋(iGo, Weiqi)
접바둑, Oki-go, Handicapped Go
맞바둑 Tagai-sen, Even game,
호선바둑, The black play in alternate
두점바둑, 2 Stone Handicap Game
석점바둑, 3 Stone Handicap Game
- 밭전자, Okosumi, Hazama tobi,
Diagonal jump
- 빵때림, Ponnuki, Diamond
- 백(白), White, White stone
백대마, White group, White stones
- 백선(白先) White to play
|
- 벌림(展開) Hiraki, Extension
두칸벌림, Two space extension
세칸벌림, Three space extension
다섯칸벌림, Five space extension
좁게 벌림, Short extension
一立二展, Single stone two space extension
二立三展, Two stones three space extension
- 보자기, 대모양, Furoshiki, Big shape
- 봉쇄, Fusa, Shut-in, Blocking
- 붙임(付) Tsuke, Attachment
모붙임, Diagonal attachment
날일자붙임, Keima attachment
아래붙임, Underneath Attachment
배붙임, Belly attachment
코붙임, Nose attachment
껴붙임, Hasami-tsuke, Clamp
- 빅 (빅수) Seki, Stalemate, No die both alive
빅무너짐, Seki collapse, False seki
무승부 게임, Draw, Drawn game
- 빈삼각, Empty triangle
- 사석, Sute-ishi, Sacrifice
- 사활, Shikatsu, Life and death
- 삭감, Keshi, Erase, Reduce
- 삿갓형, Jingasa, Hat, Hat shape, Farmer's Hat
삿갓사궁, Pyramid Four, T-shape, T-four
- 싸움, Tatakai, Fight
- 쌍립, Narabi, Bamboo joint
- 서다(立), 올라서다, Stand
- 선수(先手) Sente, Initiative
선수처리, Makeshift, Expedient
- 세, 세력, Wall, Influence
- 세칸, Sanken, Three space
세칸벌림, Three space extention
- 속수, Zokushu, Vulgar move, Crude move
- 손뺌, Tenuki, Playing elsewhere
- 수비, Shubi, Defence
- 수상전, Semeai, Capturing race
- 수습(捌) Sabaki, Settlement
- 승부수, Shobute, Keymove
- 씌움(壓) Kake, Press
날일자씌움, Knight press
눈목자씌움, Large knight press
- 실리(地) ji, Territory
- 양걸침, Ryo-kakari, Double approach
- 양날개, Double wing formation
- 양자충(兩自充) Double shortage of liberties
- 어깨, Kata, Shoulder
어깨짚기, Kata-tsuki, Shoulder hit
- 연결, 이음, Tsugi, Connection
꽉 이음, Solid or String connection
마늘모, Diagonal connection (Kosumi)
쌍립 이음, Bamboo joint (Take fu)
넘기, Bridge under (Watari)
호구 이음, Tiger's shape
양호구 이음, Trumpet connection
- 엷음(薄) Usumi, Usui, Thin
- 옥집(假) Kakeme, False eye
- 올가미, Trap, Snare
- 완착(緩) Loose move
- 외길수순, Ipponmichi, Forced sequence
- 우형(愚形) Dumpling shape
- 요석(要石) Key stones
- 유가무가, Eye versus no eye
- 응수타진, Probe
- 이적수(利敵手) Thank You Move
- 자충(수) Dame zumari, Self-atari, Suicide
- 작은(수) Chisai, Small move
- 잡다(取) Toru, Capture
- 잡은돌, Captured stones
- 장문(藏門) Geta, Net
반(半)장문, Jaw strap, Loose Net
- 정석, Joseki, Standard sequence
- 정수(正手) Proper move, Correct move
- 젖힘(撥) Hane, Bend
이단젖힘, Nidan-hane, Double hane
되젖힘, Nidan-hane, Counter hane
죽음은 젖힘에 있다. Death in the hane
- 조임(絞) Shibori, Squeeze
- 좌우동형, Symmetrical shape
- 중앙진출(進出) Getting Ahead
Getting ahead by stretching
Getting ahead with keima, okeima
Getting ahead with a one-point jump
- 지킴(守) Mamori, Defence
- 직삼궁(直三宮) Straight three
직사궁(直四宮) Straight four
직육궁(直六宮) Rectangular six
- 집, Me, Points in territory
- 찌르다, Sashikomi, Thrust
- 찝기(鋏) Hasami-tsuke, Clamp
- 축(征,逐) Shicho, Ladder
빈축, Yurumi Shicho, Loose ladder
늘어진 축, Yurumi Shicho, Loose ladder
축머리, Shicho atari, Ladder breaker
축으로 잡히다, Captured in Ladder
- 치받음, Butsukari, Bump
- 치중, Oki, Centering, Placement
- 침입, Uchi-komi, Invasion
- 큰(수) Okina, Big move
- 타개, Shinogi(凌), Breakthrough
활로, Way out
후속수단, Follow-up
- 패(劫) Ko, Repetitive capture
본패, Hon-ko, Direct ko
양패, Ryo-ko, Double ko
삼패, San-ko, Triple ko
이단패, Nidan-ko, Two step ko
만년패, Ten thousand year ko
순환패, Round Robin Ko
장생(長生) Sucide ko (Eternal Life)
늘어진 패, Yoseko, Approach ko
천지대패, Game-deciding ko
패감, Ko-date , Ko threat
패 해소, Ko Resolving
- 패착(敗着) Haichaku, Losing move
- 포도송이, Dango, Clump
- 포석, Fuseki, Opening
이연성, Nirensei, Two stars formation
삼연성, Sanrensei, Three stars formation
중국식포석, Mini Chinese openning
- 한칸뜀, Ikken tobi, One space jump
- 함정수, Hamete, Trick play
- 행마(行馬) Flow of the Stones
- 협공(挾) Hasami, Pincer
- 화점(星) Hoshi, Star point
- 환격(還) Ute-kaeshi, Snapback
- 호구(虎口) Tiger's mouse
호구자리 급소, Fukure, Bulge point
호구지킴, Hanging connection
양호구(兩虎口) Trumpet connection
- 호수(好手), Good move
- 회돌이 (연단수) Oiotoshi, Serial atari
- 후절수, Ishi no shita, Under the stones
- 흑(黑), Black, Black stone
흑대마, Black group, Black stones
- 흑선(黑先) Black to play
|