All you need to know about Carpenter's Square-22 |
---|
Previous | Index | Next Diagram 22.1: White to play We already learned that attacking at 'a' from outside is not working. What else? Diagram 22.2: Solution is urgent. If connects, after forcing moves and , simply reduces the eyespace to kill. Diagram 22.3: Variation If , is a good move. White again can kill straight-forwardly. at 'a' is useless too. Diagram 22.4: Variation is an alternative way to kill. After , 'a' and 'b' are miai points. Diagram 22.5: White fails gives away the key point to black. There is no way to kill this corner any more. Conclusion: This shape is quite simple. As long as white gets the key 2-2 point, black has no chance. Previous | Index | Next |