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 Diagram 27.1: White to play
Can secure this corner?
 Diagram 27.2: White fails
appears to be important, but can only start a ko here.
 Diagram 27.3: White fails
has the option to fight an alternative ko.
This way white takes the ko first which is a slight improvement.
 Diagram 27.4: Solution
Making / exchange first is the correct order.
Then white can come back to the key point and kill the corner - black cannot play 'a'.
Conclusion: Diagram 27.4 is a simple and elegant solution.
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